[Freeciv-Dev] Re: (PR#2369) iso-view eye candy
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On Thu, Nov 21, 2002 at 08:23:43PM -0600, Anthony J. Stuckey wrote:
> On Thu, Nov 21, 2002 at 10:58:19AM +0100, Raimar Falke wrote:
> > I think that the "new" isometric system is worse. Reason: without
> > information about the neighbor tile you can't do anything depending on
> > them. This means that the isometric system will always have quadratic
> > (or parallelogram after the transformation) tiles.
>
> I don't think this is true. You can always smooth unknown terrain from
> showing sharp lines and unaccented blackness. If nothing else, you simply
> don't expose the entire area defined by the known tiles, and let the
> blackness encroach there.
This was a general comment and it not limited to unknown/black
neighbors.
Raimar
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- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, (continued)
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Jason Dorje Short, 2002/11/21
- [Freeciv-Dev] civ3 graphics system, Jason Dorje Short, 2002/11/22
- [Freeciv-Dev] Re: civ3 graphics system, Raimar Falke, 2002/11/22
- [Freeciv-Dev] Re: civ3 graphics system, Jason Dorje Short, 2002/11/22
- [Freeciv-Dev] Re: civ3 graphics system, baumans, 2002/11/22
- [Freeciv-Dev] Re: civ3 graphics system, Vasco Alexandre Da Silva Costa, 2002/11/22
- [Freeciv-Dev] Re: civ3 graphics system, Raimar Falke, 2002/11/22
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Anthony J. Stuckey, 2002/11/21
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Jason Dorje Short, 2002/11/21
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Anthony J. Stuckey, 2002/11/21
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy,
Raimar Falke <=
- Message not available
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Raimar Falke via RT, 2002/11/21
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