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[Freeciv-Dev] Re: (PR#2369) iso-view eye candy
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[Freeciv-Dev] Re: (PR#2369) iso-view eye candy

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To: "Anthony J. Stuckey" <astuckey@xxxxxxxx>
Cc: jdorje@xxxxxxxxxxxxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2369) iso-view eye candy
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Fri, 22 Nov 2002 11:07:43 +0100

On Thu, Nov 21, 2002 at 08:23:43PM -0600, Anthony J. Stuckey wrote:
> On Thu, Nov 21, 2002 at 10:58:19AM +0100, Raimar Falke wrote:
> > I think that the "new" isometric system is worse. Reason: without
> > information about the neighbor tile you can't do anything depending on
> > them. This means that the isometric system will always have quadratic
> > (or parallelogram after the transformation) tiles.
> 
>       I don't think this is true.  You can always smooth unknown terrain from
> showing sharp lines and unaccented blackness.  If nothing else, you simply
> don't expose the entire area defined by the known tiles, and let the
> blackness encroach there.

This was a general comment and it not limited to unknown/black
neighbors.

        Raimar

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 email: rf13@xxxxxxxxxxxxxxxxx
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