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[Freeciv-Dev] Re: (PR#2369) iso-view eye candy
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[Freeciv-Dev] Re: (PR#2369) iso-view eye candy

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2369) iso-view eye candy
From: "Anthony J. Stuckey" <astuckey@xxxxxxxx>
Date: Thu, 21 Nov 2002 20:35:19 -0600

On Thu, Nov 21, 2002 at 07:19:50AM -0500, Jason Dorje Short wrote:
> An example of the limitations the old system runs in to is that 2^4=16 
> tiles simply is not enough.  If you manually blend this tile with the 
> adjacent one, you have to assume all adjacent tiles look the same.

        Why?  Are you saying that you have to choose a specific tile type, and
create the blended area to match that assumption?

> I've put up some screenshots at http://freeciv.org/~jdorje/.  Compare 
> trident.png to isotrident.png.  The difference between the two is 
> incredible.  The new system is overwhelmingly better.
> 
> Especially, look at the border between the grassland and desert in the 
> upper right of the screenshots.  Even this common scenario can't be 
> handled by the old system.

        ??  It looks fine to me.  The desert meanders through.  What looks bad
are the coastlines, and your middle section with
grassland/plains/arctic/desert intermixed.


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