[Freeciv-Dev] Re: (PR#2369) iso-view eye candy
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On Thu, Nov 21, 2002 at 07:19:50AM -0500, Jason Dorje Short wrote:
> An example of the limitations the old system runs in to is that 2^4=16
> tiles simply is not enough. If you manually blend this tile with the
> adjacent one, you have to assume all adjacent tiles look the same.
Why? Are you saying that you have to choose a specific tile type, and
create the blended area to match that assumption?
> I've put up some screenshots at http://freeciv.org/~jdorje/. Compare
> trident.png to isotrident.png. The difference between the two is
> incredible. The new system is overwhelmingly better.
>
> Especially, look at the border between the grassland and desert in the
> upper right of the screenshots. Even this common scenario can't be
> handled by the old system.
?? It looks fine to me. The desert meanders through. What looks bad
are the coastlines, and your middle section with
grassland/plains/arctic/desert intermixed.
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, (continued)
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Jason Dorje Short, 2002/11/21
- [Freeciv-Dev] civ3 graphics system, Jason Dorje Short, 2002/11/22
- [Freeciv-Dev] Re: civ3 graphics system, Raimar Falke, 2002/11/22
- [Freeciv-Dev] Re: civ3 graphics system, Jason Dorje Short, 2002/11/22
- [Freeciv-Dev] Re: civ3 graphics system, baumans, 2002/11/22
- [Freeciv-Dev] Re: civ3 graphics system, Vasco Alexandre Da Silva Costa, 2002/11/22
- [Freeciv-Dev] Re: civ3 graphics system, Raimar Falke, 2002/11/22
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy,
Anthony J. Stuckey <=
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Jason Dorje Short, 2002/11/21
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Anthony J. Stuckey, 2002/11/21
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Raimar Falke, 2002/11/22
- Message not available
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Raimar Falke via RT, 2002/11/21
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