[Freeciv-Dev] Re: (PR#2369) iso-view eye candy
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Anthony J. Stuckey wrote:
On Thu, Nov 21, 2002 at 07:19:50AM -0500, Jason Dorje Short wrote:
An example of the limitations the old system runs in to is that 2^4=16
tiles simply is not enough. If you manually blend this tile with the
adjacent one, you have to assume all adjacent tiles look the same.
Why? Are you saying that you have to choose a specific tile type, and
create the blended area to match that assumption?
In Trident, when two terrains border each other there is always
grassland (dark green) in between. The tileset tries to "round" the
terrain, but it assumes the adjacent terrain matches grassland.
It may be possible to work around this with the current civ1 system, but
I don't see how.
I've put up some screenshots at http://freeciv.org/~jdorje/. Compare
trident.png to isotrident.png. The difference between the two is
incredible. The new system is overwhelmingly better.
Especially, look at the border between the grassland and desert in the
upper right of the screenshots. Even this common scenario can't be
handled by the old system.
?? It looks fine to me. The desert meanders through. What looks bad
are the coastlines, and your middle section with
grassland/plains/arctic/desert intermixed.
Although the plains is surrounded by desert, there is grassland in
between the plains and desert. Perhaps our opinions differ, but this
looks far worse than it does in isotrident.
The border of the artic does look far worse, though.
Why do you think the coastlines look bad? Again there is the grassland
problem here, but to me it doesn't seem as bad as the plains boundary.
jason
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, (continued)
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Jason Dorje Short, 2002/11/21
- [Freeciv-Dev] civ3 graphics system, Jason Dorje Short, 2002/11/22
- [Freeciv-Dev] Re: civ3 graphics system, Raimar Falke, 2002/11/22
- [Freeciv-Dev] Re: civ3 graphics system, Jason Dorje Short, 2002/11/22
- [Freeciv-Dev] Re: civ3 graphics system, baumans, 2002/11/22
- [Freeciv-Dev] Re: civ3 graphics system, Vasco Alexandre Da Silva Costa, 2002/11/22
- [Freeciv-Dev] Re: civ3 graphics system, Raimar Falke, 2002/11/22
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Anthony J. Stuckey, 2002/11/21
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy,
Jason Dorje Short <=
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Anthony J. Stuckey, 2002/11/21
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Raimar Falke, 2002/11/22
- Message not available
- [Freeciv-Dev] Re: (PR#2369) iso-view eye candy, Raimar Falke via RT, 2002/11/21
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