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[Freeciv-Dev] Re: [Freeciv] rfc: autoattack
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[Freeciv-Dev] Re: [Freeciv] rfc: autoattack

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Cc: Freeciv Development List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Freeciv] rfc: autoattack
From: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxx>
Date: Mon, 18 Nov 2002 18:53:38 +0100

On Mon, Nov 18, 2002 at 05:00:49PM +0000, Gregory Berkolaiko wrote:
> On Mon, 18 Nov 2002, Per I. Mathisen wrote:
> 
> > On Mon, 18 Nov 2002, Gregory Berkolaiko wrote:
> > > Range 1 autoattack triggered by movement is ok, but is not that useful.
> > 
> > What are you smoking? It nearly makes defensive units useless in defense.
> > All you need is a catapult/cannon/artillery/howitzer on autoattack in each
> > frontline city... forget about attacking with anything but air or sea
> > unless your units are bodyguarded by mech inf.
> 
> Okay, you are right.  I guess I meant that with bigger range it's even 
> more useful: you can have one howitzer defending several cities in a rail 
> network.
> 
> But yes, even this autoattack is deadly.  Too deadly...  It obsoletes 
> defenders, really.  Especially if Raahul's sea bombardment is added.

if you don't do deadly things into the server people will put them into
the client.

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxx
Nur weil das Aufzeichnen, Kopieren und Schnüffeln bei elektronischem 
Datenverkehr leichter als bei der klassischen Post ist, darf man es nicht
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