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[Freeciv-Dev] Re: [Freeciv] rfc: autoattack
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[Freeciv-Dev] Re: [Freeciv] rfc: autoattack

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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: Freeciv Development List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Freeciv] rfc: autoattack
From: "Anthony J. Stuckey" <astuckey@xxxxxxxx>
Date: Mon, 18 Nov 2002 19:53:20 -0600

On Mon, Nov 18, 2002 at 07:04:34PM +0000, Per I. Mathisen wrote:
> (since autoattack code removes the user's reflexes from the
> equation).

        This would be where I point out that user's reflexes should be removed
from all equations, right? :)

> As I have tried to explain before, this is what you get for turning a
> turn-based game into a real-time game without thinking real hard about
> design problems. You get nastiness like autokill, to which there are only
> two proper solutions:
>  1) give everyone equal opportunity to use it (ie server-side), or
>  2) institute alternating movement phases within the same turn
> 
> Everything else is a kludge.

        Yup.


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