[Freeciv-Dev] Re: [Freeciv] rfc: autoattack
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Mon, Nov 18, 2002 at 07:04:34PM +0000, Per I. Mathisen wrote:
> (since autoattack code removes the user's reflexes from the
> equation).
This would be where I point out that user's reflexes should be removed
from all equations, right? :)
> As I have tried to explain before, this is what you get for turning a
> turn-based game into a real-time game without thinking real hard about
> design problems. You get nastiness like autokill, to which there are only
> two proper solutions:
> 1) give everyone equal opportunity to use it (ie server-side), or
> 2) institute alternating movement phases within the same turn
>
> Everything else is a kludge.
Yup.
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, (continued)
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Paul Zastoupil, 2002/11/19
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Reinier Post, 2002/11/19
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Thomas Strub, 2002/11/18
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Gregory Berkolaiko, 2002/11/18
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Per I. Mathisen, 2002/11/18
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Raimar Falke, 2002/11/18
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack,
Anthony J. Stuckey <=
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Gregory Berkolaiko, 2002/11/19
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Per I. Mathisen, 2002/11/19
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Raimar Falke, 2002/11/19
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Gregory Berkolaiko, 2002/11/19
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Thomas Strub, 2002/11/18
[Freeciv-Dev] Re: rfc: autoattack, Jason Dorje Short, 2002/11/15
[Freeciv-Dev] Re: rfc: autoattack, Christian Knoke, 2002/11/15
|
|