[Freeciv-Dev] Re: rfc: autoattack
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On Fri, Nov 15, 2002 at 06:39:16PM +0000, Per I. Mathisen wrote:
> Since my suggestion of dropping the autoattack code didn't meet with
> approval, I want to change it so that it actually works and is useful.
>
> So my new suggestion is:
> For any unit that is moved, check adjacent squares for autoattack units.
> For each of these, if the moved unit is hostile (at war) and weaker,
> attack it. If the autoattack unit is a diplomat/spy, instead try bribing
> the moved unit, and if that is impossible, try sabotage.
>
> This should at least make autoattack useful. The question is: Too useful?
/me too
Yes, that is good. And BTW it does help with anti ics strategy.
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, (continued)
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Gregory Berkolaiko, 2002/11/18
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Per I. Mathisen, 2002/11/18
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Raimar Falke, 2002/11/18
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Anthony J. Stuckey, 2002/11/18
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Gregory Berkolaiko, 2002/11/19
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Per I. Mathisen, 2002/11/19
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Raimar Falke, 2002/11/19
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Gregory Berkolaiko, 2002/11/19
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Thomas Strub, 2002/11/18
[Freeciv-Dev] Re: rfc: autoattack, Jason Dorje Short, 2002/11/15
[Freeciv-Dev] Re: rfc: autoattack,
Christian Knoke <=
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