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[Freeciv-Dev] Re: asynchronous unit moves

[Freeciv-Dev] Re: asynchronous unit moves

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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: asynchronous unit moves
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Thu, 22 Aug 2002 15:48:52 +0200

On Wed, Aug 21, 2002 at 05:10:06PM +0000, Per I. Mathisen wrote:
> On Mon, 19 Aug 2002 rf13@xxxxxxxxxxxxxxxxxxxxxx wrote:
> > > Ths feature has been requested several times inthe past,
> > > so I'm sure if it is implemented people will be eager to
> > > try it out.
> >
> > If it is really implemented similar to magic the gathering it will
> > produce another game.
> No, the changes required will be relatively small. It will not produce
> "another game" any more than a(ny other) ruleset modification will.
> Remember, we're not suggesting that each player has his own turn. We're
> suggesting partitioning up the turn so that each player moves in one part
> of the turn.

And why only the movement?

> > And then you also want PBM.
> That is an _entirely_ different thing altogether. Why throw this in?

Because games with the above modification will take a longer time. I
don't know how much longer. But if it is a factor of 5 or higher I
would say that you would need PBM or similar things.


 email: rf13@xxxxxxxxxxxxxxxxx
 "Last year, out in California, at a PC users group, there was a demo of
  smart speech recognition software. Before the demonstrator could begin
  his demo, a voice called out from the audience: "Format c, return. Yes,
  return." Damned short demo, it was.

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