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[Freeciv-Dev] Re: asynchronous unit moves

[Freeciv-Dev] Re: asynchronous unit moves

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Subject: [Freeciv-Dev] Re: asynchronous unit moves
From: Reinier Post <rp@xxxxxxxxxx>
Date: Mon, 19 Aug 2002 13:27:22 +0200

On Mon, Aug 19, 2002 at 05:18:27AM -0500, Jason Short wrote:
> Per I. Mathisen wrote:
> > On Sun, 18 Aug 2002, Tom Goulet wrote:
> > 
> >>If I had known an existing term for asynchronous unit moves, I would
> >>have used that.:)
> > 
> > 
> > There isn't any, but I would rather call it alternating movement, or
> > something like that. Asynchronous seems to suggest that movement now is
> > somehow synchronised, which it isn't, it is just simultaneous. But who
> > cares what you call it ;)
> Actually, I'd call the current implementation asynchronous (nobody ever 
> has to wait), while the "alternating moves" system is synchronous (you 
> must wait for your opponent to move before you can).

Me too.  Isn't the more traditional term "hotseat mode"?

> So yes, I'd say a different name would be desirable :-).  I'd suggest 
> "turn-based movement" (as opposed to "real-time movement").
> I remember a brief discussion about this some time ago; no doubt it's 
> happened before as well - but it seems nobody has ever implemented it.

Ths feature has been requested several times in the past,
so I'm sure if it is implemented people will be eager to
try it out.
> jason


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