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[Freeciv-Dev] Re: asynchronous unit moves
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: asynchronous unit moves
From: Reinier Post <rp@xxxxxxxxxx>
Date: Mon, 19 Aug 2002 13:27:22 +0200

On Mon, Aug 19, 2002 at 05:18:27AM -0500, Jason Short wrote:
> Per I. Mathisen wrote:
> > On Sun, 18 Aug 2002, Tom Goulet wrote:
> > 
> >>If I had known an existing term for asynchronous unit moves, I would
> >>have used that.:)
> > 
> > 
> > There isn't any, but I would rather call it alternating movement, or
> > something like that. Asynchronous seems to suggest that movement now is
> > somehow synchronised, which it isn't, it is just simultaneous. But who
> > cares what you call it ;)
> 
> Actually, I'd call the current implementation asynchronous (nobody ever 
> has to wait), while the "alternating moves" system is synchronous (you 
> must wait for your opponent to move before you can).

Me too.  Isn't the more traditional term "hotseat mode"?

> So yes, I'd say a different name would be desirable :-).  I'd suggest 
> "turn-based movement" (as opposed to "real-time movement").
> 
> I remember a brief discussion about this some time ago; no doubt it's 
> happened before as well - but it seems nobody has ever implemented it.
> 
> http://lists.complete.org/freeciv-dev@xxxxxxxxxxx/2001/09/msg00499.html.gz

Ths feature has been requested several times in the past,
so I'm sure if it is implemented people will be eager to
try it out.
 
> jason

-- 
Reinier


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