[Freeciv-Dev] Re: asynchronous unit moves
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On Mon, 19 Aug 2002, Reinier Post wrote:
> > Actually, I'd call the current implementation asynchronous (nobody ever
> > has to wait), while the "alternating moves" system is synchronous (you
> > must wait for your opponent to move before you can).
>
> Me too.Isn't the more traditional term "hotseat mode"?
No, "hotseat" refers only to non-networked multiplayer. You know, when the
players have to switch turns sitting in the "hot seat"...
Yours
Per
- [Freeciv-Dev] asynchronous unit moves, Tom Goulet, 2002/08/16
- [Freeciv-Dev] Re: asynchronous unit moves, Per I. Mathisen, 2002/08/16
- [Freeciv-Dev] Re: asynchronous unit moves, Tom Goulet, 2002/08/18
- [Freeciv-Dev] Re: asynchronous unit moves, Per I. Mathisen, 2002/08/19
- [Freeciv-Dev] Re: asynchronous unit moves, Jason Short, 2002/08/19
- [Freeciv-Dev] Re: asynchronous unit moves, Reinier Post, 2002/08/19
- [Freeciv-Dev] Re: asynchronous unit moves,
Per I. Mathisen <=
- [Freeciv-Dev] Re: asynchronous unit moves, rf13, 2002/08/19
- [Freeciv-Dev] Re: asynchronous unit moves, Per I. Mathisen, 2002/08/21
- [Freeciv-Dev] Re: asynchronous unit moves, Raimar Falke, 2002/08/22
- [Freeciv-Dev] Re: asynchronous unit moves, Per I. Mathisen, 2002/08/22
- [Freeciv-Dev] Re: asynchronous unit moves, Raimar Falke, 2002/08/22
- [Freeciv-Dev] Re: asynchronous unit moves, Paul Zastoupil, 2002/08/22
- [Freeciv-Dev] Re: asynchronous unit moves, Per I. Mathisen, 2002/08/22
- [Freeciv-Dev] Re: asynchronous unit moves, Reinier Post, 2002/08/23
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