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[Freeciv-Dev] Re: asynchronous unit moves

[Freeciv-Dev] Re: asynchronous unit moves

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: asynchronous unit moves
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 19 Aug 2002 12:09:34 +0000 (GMT)

On Mon, 19 Aug 2002, Reinier Post wrote:
> > Actually, I'd call the current implementation asynchronous (nobody ever
> > has to wait), while the "alternating moves" system is synchronous (you
> > must wait for your opponent to move before you can).
> Me too.Isn't the more traditional term "hotseat mode"?

No, "hotseat" refers only to non-networked multiplayer. You know, when the
players have to switch turns sitting in the "hot seat"...


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