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[Freeciv-Dev] Re: asynchronous unit moves
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: asynchronous unit moves
From: rf13@xxxxxxxxxxxxxxxxxxxxxx
Date: Mon, 19 Aug 2002 16:38:19 +0200

On Mon, Aug 19, 2002 at 01:27:22PM +0200, Reinier Post wrote:
> On Mon, Aug 19, 2002 at 05:18:27AM -0500, Jason Short wrote:
> > Per I. Mathisen wrote:
> > > On Sun, 18 Aug 2002, Tom Goulet wrote:
> > > 
> > >>If I had known an existing term for asynchronous unit moves, I would
> > >>have used that.:)
> > > 
> > > 
> > > There isn't any, but I would rather call it alternating movement, or
> > > something like that. Asynchronous seems to suggest that movement now is
> > > somehow synchronised, which it isn't, it is just simultaneous. But who
> > > cares what you call it ;)
> > 
> > Actually, I'd call the current implementation asynchronous (nobody ever 
> > has to wait), while the "alternating moves" system is synchronous (you 
> > must wait for your opponent to move before you can).
> 
> Me too.

AOL.

> > So yes, I'd say a different name would be desirable :-).  I'd suggest 
> > "turn-based movement" (as opposed to "real-time movement").
> > 
> > I remember a brief discussion about this some time ago; no doubt it's 
> > happened before as well - but it seems nobody has ever implemented it.
> > 
> > http://lists.complete.org/freeciv-dev@xxxxxxxxxxx/2001/09/msg00499.html.gz
> 
> Ths feature has been requested several times in the past,
> so I'm sure if it is implemented people will be eager to
> try it out.

If it is really implemented similar to magic the gathering it will
produce another game. And then you also want PBM.

        Raimar


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