[Freeciv-Dev] Re: asynchronous unit moves
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On Mon, 19 Aug 2002 rf13@xxxxxxxxxxxxxxxxxxxxxx wrote:
> > Ths feature has been requested several times inthe past,
> > so I'm sure if it is implemented people will be eager to
> > try it out.
>
> If it is really implemented similar to magic the gathering it will
> produce another game.
No, the changes required will be relatively small. It will not produce
"another game" any more than a(ny other) ruleset modification will.
Remember, we're not suggesting that each player has his own turn. We're
suggesting partitioning up the turn so that each player moves in one part
of the turn.
> And then you also want PBM.
That is an _entirely_ different thing altogether. Why throw this in?
Yours
Per
- [Freeciv-Dev] asynchronous unit moves, Tom Goulet, 2002/08/16
- [Freeciv-Dev] Re: asynchronous unit moves, Per I. Mathisen, 2002/08/16
- [Freeciv-Dev] Re: asynchronous unit moves, Tom Goulet, 2002/08/18
- [Freeciv-Dev] Re: asynchronous unit moves, Per I. Mathisen, 2002/08/19
- [Freeciv-Dev] Re: asynchronous unit moves, Jason Short, 2002/08/19
- [Freeciv-Dev] Re: asynchronous unit moves, Reinier Post, 2002/08/19
- [Freeciv-Dev] Re: asynchronous unit moves, Per I. Mathisen, 2002/08/19
- [Freeciv-Dev] Re: asynchronous unit moves, rf13, 2002/08/19
- [Freeciv-Dev] Re: asynchronous unit moves,
Per I. Mathisen <=
- [Freeciv-Dev] Re: asynchronous unit moves, Raimar Falke, 2002/08/22
- [Freeciv-Dev] Re: asynchronous unit moves, Per I. Mathisen, 2002/08/22
- [Freeciv-Dev] Re: asynchronous unit moves, Raimar Falke, 2002/08/22
- [Freeciv-Dev] Re: asynchronous unit moves, Paul Zastoupil, 2002/08/22
- [Freeciv-Dev] Re: asynchronous unit moves, Per I. Mathisen, 2002/08/22
- [Freeciv-Dev] Re: asynchronous unit moves, Reinier Post, 2002/08/23
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