[Freeciv-Dev] Re: 100% Civ II Compliance - still a development goal?
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On Sun, 12 May 2002, Greg Wooledge wrote:
> - Fundamentalist government effects (immune to unhappiness, buildings
> which normally give unhappiness give gold instead, Spy/Diplomat black
> ops don't give a "reputation" penalty, 10 units supported per city
> without upkeep, Fundamentalist unit never requires upkeep, 50% science).
Wow, I'm a convert! Hari Fundie, Hari Fundie, Hari Hari, Hari Fundie...
Are you sure there isn't a downside?
BB
MM
[Freeciv-Dev] Re: 100% Civ II Compliance - still a development goal?, Raimar Falke, 2002/05/14
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