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[Freeciv-Dev] Re: 100% Civ II Compliance - still a development goal?
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[Freeciv-Dev] Re: 100% Civ II Compliance - still a development goal?

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To: "Mark Metson" <markm@xxxxxxxxxxxx>, <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: 100% Civ II Compliance - still a development goal?
From: "Sam Barnett-Cormack" <sambc@xxxxxxxxxxxxxxxxxxx>
Date: Wed, 15 May 2002 13:58:28 +0100

> -----Original Message-----
> From: freeciv-dev-bounce@xxxxxxxxxxx
> [mailto:freeciv-dev-bounce@xxxxxxxxxxx]On Behalf Of Mark Metson

> On Sun, 12 May 2002, Greg Wooledge wrote:
> 
> > - Fundamentalist government effects (immune to unhappiness, buildings
> >   which normally give unhappiness give gold instead, Spy/Diplomat black
> >   ops don't give a "reputation" penalty, 10 units supported per city
> >   without upkeep, Fundamentalist unit never requires upkeep, 
> 50% science).
> 
> Wow, I'm a convert! Hari Fundie, Hari Fundie, Hari Hari, Hari Fundie...
> 
> Are you sure there isn't a downside?

Yes - as said above, science rate reduced to 50%

-- 
Sam Barnett-Cormack
Software Developer
UK Mirror Service (http://www.mirror.ac.uk/) 


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