[Freeciv-Dev] Re: 100% Civ II Compliance - still a development goal?
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> -----Original Message-----
> From: freeciv-dev-bounce@xxxxxxxxxxx
> [mailto:freeciv-dev-bounce@xxxxxxxxxxx]On Behalf Of Mark Metson
> On Sun, 12 May 2002, Greg Wooledge wrote:
>
> > - Fundamentalist government effects (immune to unhappiness, buildings
> > which normally give unhappiness give gold instead, Spy/Diplomat black
> > ops don't give a "reputation" penalty, 10 units supported per city
> > without upkeep, Fundamentalist unit never requires upkeep,
> 50% science).
>
> Wow, I'm a convert! Hari Fundie, Hari Fundie, Hari Hari, Hari Fundie...
>
> Are you sure there isn't a downside?
Yes - as said above, science rate reduced to 50%
--
Sam Barnett-Cormack
Software Developer
UK Mirror Service (http://www.mirror.ac.uk/)
[Freeciv-Dev] Re: 100% Civ II Compliance - still a development goal?, Raimar Falke, 2002/05/14
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