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[Freeciv-Dev] Re: 100% Civ II Compliance - still a development goal?
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[Freeciv-Dev] Re: 100% Civ II Compliance - still a development goal?

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: 100% Civ II Compliance - still a development goal?
From: Mark Metson <markm@xxxxxxxxxxxx>
Date: Wed, 15 May 2002 01:37:36 -0300 (ADT)

On Sun, 12 May 2002, Per I. Mathisen wrote:

> > - The Senate for republic and democracy
> 
> Patch to 1) make this totally optional, and 2) complete the unfinished
> implementation for this currently in cvs, is welcome.

Ought to involve an option for government specs in ruleset so that 
whatever the governments might be called that a particular ruleset might 
implement, some among them could have a senate. For example a ruleset 
might have senatorial republic and nonsenatorial republic as two different 
government types both available in the same game (possibly depending on 
whether a "senate" or "oligarchy" tech has been developed, for example).

> > - Lack of some improvement (Solar plant)
> 
> Why it this not available in civ2 ruleset? Patch for fixing this wanted.

All it would seem to call for is a building with most of the same flags as 
other powerplants but lacking the flag that says to create pollution. Thus 
it is simply waiting for the generic building configuration mods.

BB
MM




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