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[Freeciv-Dev] Re: 100% Civ II Compliance - still a development goal?
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[Freeciv-Dev] Re: 100% Civ II Compliance - still a development goal?

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To: Davide Pagnin <nightmare@xxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: 100% Civ II Compliance - still a development goal?
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 14 May 2002 12:07:17 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Sun, May 12, 2002 at 08:18:39PM +0200, Davide Pagnin wrote:
> - The Senate for republic and democracy

> - The Concept of waste (corruption applied on production)
> - Military kill/loss ratio display

Should be easy. Patches welcome.

> - trade style based on supply/demand 

IMHO this will be hard. The data and functions in common/city.[ch] has
to be updated and also to the AI.

> - Different behaviour of some wonders (Leonardo, United Nation, Great
> Wall)
> - Different behaviour of some improvement (Nuclear Plant:No meltdown)
> - Lack of some wonders (Eiffel Tower)
> - Lack of some improvement (Solar plant)

gen-impr should take care of this.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
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