[Freeciv-Dev] Re: 100% Civ II Compliance - still a development goal?
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On Sun, May 12, 2002 at 08:18:39PM +0200, Davide Pagnin wrote:
> - The Senate for republic and democracy
> - The Concept of waste (corruption applied on production)
> - Military kill/loss ratio display
Should be easy. Patches welcome.
> - trade style based on supply/demand
IMHO this will be hard. The data and functions in common/city.[ch] has
to be updated and also to the AI.
> - Different behaviour of some wonders (Leonardo, United Nation, Great
> Wall)
> - Different behaviour of some improvement (Nuclear Plant:No meltdown)
> - Lack of some wonders (Eiffel Tower)
> - Lack of some improvement (Solar plant)
gen-impr should take care of this.
Raimar
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[Freeciv-Dev] Re: 100% Civ II Compliance - still a development goal?,
Raimar Falke <=
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