Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2001:
[Freeciv-Dev] Re: more topology (was: Re: [PATCH] bugfix for wrapping p
Home

[Freeciv-Dev] Re: more topology (was: Re: [PATCH] bugfix for wrapping p

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Mike Kaufman <mkaufman@xxxxxxxxxxxxxx>
Cc: Reinier Post <rp@xxxxxxxxxx>, Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: more topology (was: Re: [PATCH] bugfix for wrapping problem)
From: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>
Date: Sun, 26 Aug 2001 17:22:37 -0400

At 03:24 PM 01/08/26 -0500, Mike Kaufman wrote:
>On Sat, 25 Aug 2001, Reinier Post wrote:
[...]
>blah, blah, blah, what do other people think about this? I'm not in a
>position to code this right now (only pseudo net access for a month or so
>and class load etc), but if there is a discussion about this, perhaps the
>details and potential project size could be hashed out.
>
>1. Is this worth doing?
>2. Potential pitfalls?
>3. What parts/how much of the code needs to be changed to accomodate
>   this?

I think you hit on a couple of the pitfalls like distance computation
when only local or path-walk (i.e. local*n) distances can be determined.

Discussion might bring out a few of the major hurdles, which if cracked
might see a quickie prototype to experiment with.

>-mike
>
>PS: yes, we could make different sorts of wrapping for this, but right
>now, how about just using the flat,wrapx,wrapy,donut that we have/gonna
>have.

A man after my own heart ... one step at a time, or is it one back two 
forward :-).

Cheers,
RossW




[Prev in Thread] Current Thread [Next in Thread]