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[Freeciv-Dev] Re: [PATCH] bugfix for wrapping problem
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[Freeciv-Dev] Re: [PATCH] bugfix for wrapping problem

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To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: [PATCH] bugfix for wrapping problem
From: Reinier Post <rp@xxxxxxxxxx>
Date: Sun, 26 Aug 2001 13:17:33 +0200

On Sat, Aug 25, 2001 at 11:39:36AM -0400, Ross W. Wetmore wrote:
> We should be careful to distinguish the critical objection in this
> thread.
> 
> Wrapping is *good* when the coordinate is continuous in that direction.
> Having tiles move off one side and onto another allows one to center a
> field-of-view for improved local interpretation.

No doubt.
 
> Drawing multiple images of wrapped tiles is *bad*, inconceivably moreso
> when you aren't even bothering to simultaneously update all versions.

If the updates don't work properly, you are right, of course.  But what
if they do?  (No doubt it's bad for the developer, who has to do more
work.  But for the player?)

> It might be noted that many fantasy games have a wizard spell to create
> multiple images of a defender with the purpose of overloading and 
> confusing an attacker and by so doing divert attacks from the true player. 

Unless updating is broken, that is not what we are discussing here.
The tiles and units are real.

-- 
Reinier


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