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[Freeciv-Dev] Re: more topology (was: Re: [PATCH] bugfix for wrapping pr
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[Freeciv-Dev] Re: more topology (was: Re: [PATCH] bugfix for wrapping pr

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To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: more topology (was: Re: [PATCH] bugfix for wrapping problem)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Sun, 26 Aug 2001 23:49:54 +0200

On Sun, Aug 26, 2001 at 05:22:37PM -0400, Ross W. Wetmore wrote:

> I think you hit on a couple of the pitfalls like distance computation
> when only local or path-walk (i.e. local*n) distances can be determined.

I think distance must always be computed using path walking anyway,
because of the terrain-specific movement costs and ZOC constraints.
So there wouldn't actually be a loss of efficiency there.

> Discussion might bring out a few of the major hurdles, which if cracked
> might see a quickie prototype to experiment with.
> 
> >-mike
> >
> >PS: yes, we could make different sorts of wrapping for this, but right
> >now, how about just using the flat,wrapx,wrapy,donut that we have/gonna
> >have.
> 
> A man after my own heart ... one step at a time, or is it one back two 
> forward :-).

As a player I'd consider a donut a wonderful new feature,
and everything else science fiction.
 
> Cheers,
> RossW

-- 
Reinier


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