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[Freeciv-Dev] Revieving multible copies of one message,
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To: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Revieving multible copies of one message,
From: Canis_L <cougar@xxxxxxxxxxxxxxxxx>
Date: Thu, 30 Aug 2001 22:15:31 -0600 (CST)

am I the only one who is getting 20 or 30 copies of every message sent
across this list?

it is only comming off of the freeciv-dev list, I see hardly anything
from the freeciv list.

I mean 5,776,273 total messages recieved in one night is a little much,
particularly when there all the same message.


Just informing the administration of this, if this is not on your end,
please inform me of this ASAP via the address in the from: field


On Sun, 26 Aug 2001, Reinier Post wrote:

> Date: Sun, 26 Aug 2001 13:12:11 +0200
> From: Reinier Post <rp@xxxxxxxxxx>
> To: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
> Subject: [Freeciv-Dev] Re: [PATCH] bugfix for wrapping problem
>
> On Sat, Aug 25, 2001 at 12:29:03PM +0200, Christian Knoke wrote:
> > Am Samstag, 25. August 2001 11:56 schrieb Raimar Falke:
> > > On Sat, Aug 25, 2001 at 02:29:44AM -0700, Trent Piepho wrote:
> > > > On Sat, 25 Aug 2001, Raimar Falke wrote:
> > > > > > > And leave the rest of the window black?
> > > > > >
> > > > > > Yes.  That's what happens to the top and bottom of the window
> > > > > > when it's larger vertically.  What use is it to see a tile
> > > > > > twice?
> > > > >
> > > > > So the extra space of the big window if essentially wasted?!
> > > >
> > > > You could stick a pixmap in the background.  Drawing the same tile
> > > > multiple times doesn't show any extra information.
> > >
> > > Ok I understand your position now. What do other people think?
> > >
> > >   Raimar
> >
> > I think there is no use for showing the map more than once.
> > No need to put effort in it. Doesn't apply to normal sized maps
> > anyway.
> >
> > Just my 2 euro cent.
> >
> > Christian
>
> I agree with Christian.  Supporting multiple views of the same tile
> only enhances playability on small maps.  The effort spent will
> only pay off when different map topologies or multiple map views
> are introduced.
>
> I also agree with Trent: the code is what counts, the developers decide.
>
>

-- 
====>Begin Sender Signature<====

Ryan P. Rehder
A.K.A. Canis_L, Twolf, Cougar, FennecFox
Owner/President
Kansas ArcticWolf Communication, Inc.
Email: twolf@xxxxxx

====>End Sender Signature<====



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