Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2001:
[Freeciv-Dev] Re: [PATCH] bugfix for wrapping problem
Home

[Freeciv-Dev] Re: [PATCH] bugfix for wrapping problem

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Trent Piepho <xyzzy@xxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] bugfix for wrapping problem
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 25 Aug 2001 09:12:09 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Fri, Aug 24, 2001 at 04:44:17PM -0700, Trent Piepho wrote:
> On Fri, 24 Aug 2001, Jason Dorje Short wrote:
> > It would also be possible to iterate over the whole canvas to look for
> > coordinates that match the given ones.  The update could be performed
> > for each of those coordinates.  This would be substantially faster:
> 
> And substantially slower than what exists, which is slow enough already.
> 
> 
> Rather than have people argue, why not let client authors vote?
> 
> Should the client display a tile multiple times?
> 
> I vote no.

So what should happen in your opinion of a tile is tiny or the window
is really big?

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "How about the new language C&? No, that's not 'c ampersand', 'c reference', 
  'reference to c' or 'c and'. It's pronounced 'campersand', to confuse the 
  hell out of people who are unfamiliar with it, and it will, of course, 
  have no pointers."
    -- Xazziri in comp.lang.c++ about C#


[Prev in Thread] Current Thread [Next in Thread]