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[Freeciv-Dev] Re: [PATCH] bugfix for wrapping problem
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[Freeciv-Dev] Re: [PATCH] bugfix for wrapping problem

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Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] bugfix for wrapping problem
From: Jason Dorje Short <jshort@xxxxxxxxxxxxx>
Date: Fri, 24 Aug 2001 17:42:08 -0400

Trent Piepho wrote:
> No way is it worth it, especially for something that
> would be a visual nightmare.

Vasco Alexandre Da Silva Costa wrote:
> But still i think no
> tile should be drawn twice.

Shouldn't it be up to gamers to decide whether they want tiles to be
drawn twice?  It's easy to prevent: just make your window smaller or use
a bigger tileset.  Personally, I found the fully wrapped map much better
even though only part of it was updated.

As for the difficulties involved: yes, it will be difficult.  Any time
something is updated, it needs to be updated in all relevant places. 
However, keeping the current system will make using different topologies
comparably difficult, since the current hacks to make sure things get
drawn properly in an always-normalized system will be very difficult to
write in a topology-independent way.  Personally, I think even if things
were updated in only one location it would still be superior (they still
get updated upon the next refresh).

I can understand when you say that it would be a pain to make everything
work exactly right in a wrap-happy graphics system.  I don't understand
when you say that a wrap-happy graphics system would be inferior to what
the client has now.

jason


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