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[Freeciv-Dev] Re: [PATCH] bugfix for wrapping problem
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[Freeciv-Dev] Re: [PATCH] bugfix for wrapping problem

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To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: [PATCH] bugfix for wrapping problem
From: Reinier Post <rp@xxxxxxxxxx>
Date: Sat, 25 Aug 2001 09:53:48 +0200

On Fri, Aug 24, 2001 at 06:03:12PM -0700, Trent Piepho wrote:
> On Sat, 25 Aug 2001, Reinier Post wrote:
> > On Fri, Aug 24, 2001 at 03:11:17PM -0700, Trent Piepho wrote:
> > 
> > > I imagine that if you make smaller tiles the default, so that wrapping 
> > > happens
> > > often, you would get gamers complaining.  They would say, "It looked like 
> > > my
> > > enemy had 20 knights surrounding me, but really it was 10 knights on one 
> > > side
> > > and the other 10 were illusions!  That's not fair, how am I supposed to 
> > > know
> > > what is real and what is a copy?"
> > 
> > Huh??  Can you give an example how this could arise?
> 
> A map with width 20, client window width of 25.  You have a city at x=10.  The
> enemy has units at x=0.  They will show up again at x=20, on both sides of
> your city.  Except some will move around and disappear when you attack them,
> and others will not update.  Except when you move the map, then they will
> magically update.  I think this should be called a "bug".

Oh, I thought you were referring the situation in which the update problem
was fixed.
 
> > > I would also like to point out that gamers don't write clients, Vasco and 
> > > I
> > > do/did.
> > 
> > I get the feeling that the above paragraph is ample proof.
> > Please prove me wrong.
> 
> Proof of what?

Never mind ...

-- 
Reinier


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