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[Freeciv-Dev] Re: [PATCH] bugfix for wrapping problem
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[Freeciv-Dev] Re: [PATCH] bugfix for wrapping problem

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] bugfix for wrapping problem
From: Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxx>
Date: Fri, 24 Aug 2001 22:21:38 +0100 (WET DST)

On Fri, 24 Aug 2001, Jason Dorje Short wrote:

> "Ross W. Wetmore" wrote:
> > 
> > Are there any GUI experts around?
> > 
> > IMHO, having the same position drawn more than once is an error. If
> > you stretch the canvas to exceed the base map size, I'm not sure
> > that seeing only a single valued map isn't the desired behaviour. If
> > there is a vote, I would vote for this, and not the other.
> > 
> > Resize, if ever implemented, may make the argument mute though.
> > 
> > I think the patch should NOT be applied until this is worked out.

IMHO the "nice" way is to only draw the map once. One must not forget
details like for e.g. when you're in the W or E border you really want to
see the adjacent tiles because the map wraps around. But still i think no
tile should be drawn twice.

About the top left corner tile coordinates being kept: This has really
caused some aggravation in the past. IMHO these coordinates should be
either floating point or in pixel sized instead of tile sized coordinates.
Since that would involve changing alot of the code i never changed it.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa



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