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[Freeciv-Dev] Re: [PATCH] bugfix for wrapping problem
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[Freeciv-Dev] Re: [PATCH] bugfix for wrapping problem

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To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: [PATCH] bugfix for wrapping problem
From: Reinier Post <rp@xxxxxxxxxx>
Date: Sun, 26 Aug 2001 13:12:11 +0200

On Sat, Aug 25, 2001 at 12:29:03PM +0200, Christian Knoke wrote:
> Am Samstag, 25. August 2001 11:56 schrieb Raimar Falke:
> > On Sat, Aug 25, 2001 at 02:29:44AM -0700, Trent Piepho wrote:
> > > On Sat, 25 Aug 2001, Raimar Falke wrote:
> > > > > > And leave the rest of the window black?
> > > > >
> > > > > Yes.  That's what happens to the top and bottom of the window
> > > > > when it's larger vertically.  What use is it to see a tile
> > > > > twice?
> > > >
> > > > So the extra space of the big window if essentially wasted?!
> > >
> > > You could stick a pixmap in the background.  Drawing the same tile
> > > multiple times doesn't show any extra information.
> >
> > Ok I understand your position now. What do other people think?
> >
> >     Raimar
> 
> I think there is no use for showing the map more than once.
> No need to put effort in it. Doesn't apply to normal sized maps
> anyway.
> 
> Just my 2 euro cent.
> 
> Christian

I agree with Christian.  Supporting multiple views of the same tile
only enhances playability on small maps.  The effort spent will
only pay off when different map topologies or multiple map views
are introduced.

I also agree with Trent: the code is what counts, the developers decide.

-- 
Reinier


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