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[Freeciv-Dev] Re: New city dialog - stage 6
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[Freeciv-Dev] Re: New city dialog - stage 6

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To: Piotr Sulecki <Piotr.Sulecki@xxxxxxxxxxxxx>
Cc: Daniel Sjölie <deepone@xxxxxxxxxx>, Freeciv List <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: New city dialog - stage 6
From: Felix Ring <e9925202@xxxxxxxxxxxxxxxxxxxx>
Date: Thu, 5 Apr 2001 15:26:50 +0200 (METDST)


On Thu, 5 Apr 2001, Piotr Sulecki wrote:

> Ave!
> 
> Daniel Sjölie wrote:
> 
> > I agree that having both a worklist and a change dialog is probably not
> > such a good idea... And it is true that a newbie might be confused if
> > there was no change-button... But I think it would be very much ok to
> > have the Change-button trigger a switch to the worklist... Then all
> > effort can be turned to optimize the worklist interface... MoOII has
> > shown that it can be done nicely...
> 
> MoO2 had another option that I think could be useful: a special position
> in the worklist called "Repeat". This meant that the production of the
> last item in the list should loop infinitely.
> 
> I know that worklists in freeciv it alredy work that way if the last
> item is a unit, and it doesn't make any sense to use that with
> improvements/wonders (with the exception of space parts), but I thought
> about extending this option: let's call the item "Repeat n", which means
> "loop infinitely the production of last n items in the worklist". If you
> have a city with, say, 37 shields surplus, it makes sense to produce one
> stealth bomber per twenty spies; you're not accumulating lots of surplus
> production, and you're not making too many unhappiness.
> 
> Another special item could be "break", which means "end the worklist
> here even if the last item was a unit". This one is less needed, but I
> think it will be useful.
> 
> What do you think, guys?
> 
> PeterS.
> 
> 
I think _this_ is getting really confusing then. If a "loop n" should be
implemented I'd rather prefer it as: loop last unit n-times. default
should be 1, and when the unit has been built n-times I'd like a global
message to occur, telling me that the city has finished its building task.
If nothing is changed then, the last unit can still be looped infinitely,
but it sometimes happened to me that I got a new unit, moved out of the
city and forgot to change to a new one. This maybe no problem in war, but
during development, when waiting for new advances, this may cause a
serious time loss.


I'm new here and I did not have the time to play free-civ till now,
although I have already downloaded it. Actually I did play Civ2
extensively. So I'm not completely off the topic.
I don't quite know if the above already is implemented or not, but
from the picture drawn by the last mails I don't think so. If I'm wrong,
please apologize.

Felix Ring
Austria





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