[Freeciv-Dev] Re: Ironclads are easy.
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On Wed, 3 Jan 2001, Thue wrote:
> > in this situation, Ironclad should have 5/4/4 (attack power 5),
> > attack power 4 is too obsolete in Metallurgy era (coastial defence etc).
>
> No, I think 4 is fine; remember that it has 30 hit points, so it really is
> quite powerfull. Also, the destroyer, which comes after the point where we
> inserted the destroyer, only has 4 attack.
Well, _destroyer_ should have also _attack_ strength 5,
because this unit is using to chase (m=6) and destroy
other units, and is not obsoleted in this function.
I think, that we should change the peresquisities for
Ironclad first, and then eventually tweak Attack power.
Regards,
MC
- [Freeciv-Dev] Ironclads are easy., Maciej Czapkiewicz, 2001/01/03
- [Freeciv-Dev] Re: Ironclads are easy., Thue, 2001/01/03
- [Freeciv-Dev] Re: Ironclads are easy., Maciej Czapkiewicz, 2001/01/03
- [Freeciv-Dev] Re: Ironclads are easy., Reinier Post, 2001/01/03
- [Freeciv-Dev] Re: Ironclads are easy., Maciej Czapkiewicz, 2001/01/04
- [Freeciv-Dev] Re: Ironclads are easy., Thue, 2001/01/04
- [Freeciv-Dev] Re: Ironclads are easy., martin.mcmahon, 2001/01/05
- [Freeciv-Dev] Re: Ironclads are easy., Gaute B Strokkenes, 2001/01/06
[Freeciv-Dev] Re: Ironclads are easy., Marko Lindqvist, 2001/01/04
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