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[Freeciv-Dev] Re: Ironclads are easy.
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[Freeciv-Dev] Re: Ironclads are easy.

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To: Marko Lindqvist <caz@xxxxxxxxx>
Cc: <mczapkie@xxxxxxxx>, Maciej Czapkiewicz <geczapki@xxxxxxxxxxxxx>, <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Ironclads are easy.
From: Thue <thue@xxxxxxx>
Date: Thu, 4 Jan 2001 21:00:22 +0100

On Thursday 04 January 2001 20:38, Marko Lindqvist wrote:
> On Wed, 3 Jan 2001, Thue wrote:
> > I agree. So how about changing the prerequisites from
> >
> > physics
> > invention
> >
> > to
> >
> > physics
> > metallurgy
> >
> > Anybody disagree?
>
>  I don't disagree, but just want to point out some things.
>
>
>  That would remove need to decide whether one goes for powerfull land army
> (musketeers, cannons) or navy (ironclads).
>
>  For one who decides to go for navy, Frigates would make more sense
> as subgoal. (Are they currently as obsolete as I think?)
>
>  I'm using rulesets where ironclads are delayed a bit by addition of new
> tech "Thermodynamics" between "Physics" and "Steam Engine".
> ("Thermodynamics" is requirement for unit "Balloon", but that's another
> story.)

Hmm, changing the tech chart is not easy. I am not sure I want to try right 
now.
In generel I think the techchart is showing it's age though. Lots of pretty 
obvious problems.

> > (this will of course only be done in the freeciv ruleset, the civ 2
> > ruleset will continue to be, like, civ 2 compatible)
> > On a side note, maybe we should lift the limitation that a tech can only
> > have two prerequisites.
>
>  Are you suggesting big enought fixed number of prereqs or unlimited?

Nah, I was not really thinking. If someone needs it they can do it.

-Thue



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