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[Freeciv-Dev] Re: Micromanagement
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To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: Micromanagement
From: Reinier Post <rp@xxxxxxxxxx>
Date: Fri, 22 Dec 2000 23:09:32 +0100

On Thu, Dec 21, 2000 at 08:13:36PM +0000, Paul Dean wrote:
> ICS isn't actually much micromanagement.  If it weren't for having to
> change each new city to be building settlers, there would be almost
> nothing to do, apart from think.  The micromanagement comes when you
> have a large army with lots of new units being built.

Adjustment of workers after each city size.

> My first thought on how to reduce micromanagement is that there should be a
> dialogue to the effect of "Bring all newly made [cruisers] over
> [here]" or "Bring all newly made [dragoons] over [there]".

The next thought is always 'once you add this, you can add a hundred dialogs
like it'.  But this one would be fairly easy: a city goto that is specified
almost identically to a unit goto and affects all units to be produced by it.

-- 
Reinier



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