[Freeciv-Dev] Re: Micromanagement
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On Thu, Dec 21, 2000 at 08:13:36PM +0000, Paul Dean wrote:
> ICS isn't actually much micromanagement. If it weren't for having to
> change each new city to be building settlers, there would be almost
> nothing to do, apart from think. The micromanagement comes when you
> have a large army with lots of new units being built.
Adjustment of workers after each city size.
> My first thought on how to reduce micromanagement is that there should be a
> dialogue to the effect of "Bring all newly made [cruisers] over
> [here]" or "Bring all newly made [dragoons] over [there]".
The next thought is always 'once you add this, you can add a hundred dialogs
like it'. But this one would be fairly easy: a city goto that is specified
almost identically to a unit goto and affects all units to be produced by it.
--
Reinier
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