[Freeciv-Dev] Re: Micromanagement
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ICS isn't actually much micromanagement. If it weren't for having to
change each new city to be building settlers, there would be almost
nothing to do, apart from think. The micromanagement comes when you
have a large army with lots of new units being built. My first
thought on how to reduce micromanagement is that there should be a
dialogue to the effect of "Bring all newly made [cruisers] over
[here]" or "Bring all newly made [dragoons] over [there]".
Instead of all that tiresome clicking, you're attacking something else
or thinking up tactics...
Somebody already suggested an auto-elvis - which is a very good idea.
--
Paul
http://www.redeemed.org.uk/
- [Freeciv-Dev] Re: More on (un)happiness, (continued)
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/19
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/19
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/20
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/20
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/21
- [Freeciv-Dev] Re: Micromanagement,
Paul Dean <=
- [Freeciv-Dev] Re: More on (un)happiness, 蔡恆華, 2000/12/22
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/22
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/22
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