[Freeciv-Dev] Re: More on (un)happiness
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> It also shows the rulesets should be explored more ...
> But how? Something like 'tournaments' to test settings woould be nice.
Adaptive learning AIs!
Serious, I am still writing one for xfrisk.
But not that I want to tune Risk[tm] rules.
Regards,
I.Q.
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- [Freeciv-Dev] Re: More on (un)happiness, (continued)
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/05
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/06
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/06
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/06
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/06
- [Freeciv-Dev] Re: More on (un)happiness,
蔡恆華 <=
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/18
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/18
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/19
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/19
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/19
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/19
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