[Freeciv-Dev] Re: More on (un)happiness
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It turns out the minimum distance between cities can already be adjusted in
game.ruleset. I tried a value of 4 (the current default is 2, meaning 1
tile between cities) together with the "maximun unhappiness" settings
(unhappysize=1, cityfactor=10, empire_size_inc=1), and some of the AI's
actually built some big cities -- up to size 20. I don't know how often
this happens under normal settings, but I suspect it will be rare because
the AI tends to build cities a bit closer. So this could still be a quick
and easy way to cure smallpox.
I have been reading the Apolyton Civ2 Forums all afternoon and found a
wealth of information in their new "Great Library" section. It turns out
the "smallpox syndrome" is a well-known strategy in Civ2, known as ICS, or
Infinite City Sleaze. It is very effective even on the Deity level, due to
the reason we have discussed earlier. It just goes to show how little I
know about the game.
Mike
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- [Freeciv-Dev] Re: More on (un)happiness, (continued)
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/05
- [Freeciv-Dev] Re: More on (un)happiness,
Mike Jing <=
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/06
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/06
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/06
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/06
- [Freeciv-Dev] Re: More on (un)happiness, 蔡恆華, 2000/12/07
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/18
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