[Freeciv-Dev] Re: More on (un)happiness
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½²«íµØ (iquin@xxxxxxxxxx) wrote:
> Can you produce settlers for expansion with citysize=1?
Under Despotism or Monarchy (or Communism) you can use military units in
the city for martial law. Just keep a Warrior or Phalanx in the city and
you'll still be content at size 2.
Under Republic/Democracy... well, that's where it gets "interesting". ;-)
> What is the order of the following events:
> 1. population grow, 2. production complete, 3. unhappiness check ?
If I'm reading the code right, it happens thus:
(1) production complete,
(2) population grow (including celebrations),
(3) buildings are paid for out of the treasury,
(4) unhappiness is checked,
(5) pollution is checked.
You may want to play-test just to be sure, since there may be some subtle
code that I didn't comprehend fully.
--
*** Please note new address. --> | Greg Wooledge
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- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/03
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/03
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/03
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/03
- [Freeciv-Dev] Re: More on (un)happiness, 蔡恆華, 2000/12/04
- [Freeciv-Dev] Re: More on (un)happiness,
Greg Wooledge <=
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/05
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/05
- [Freeciv-Dev] Re: More on (un)happiness, Mike Jing, 2000/12/05
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