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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Migration
From: Gert Van den Eynde <gvdeynde@xxxxxxxxx>
Date: 05 Dec 2000 15:40:23 CET
Reply-to: Gert Van den Eynde <gvdeynde@xxxxxxxxx>

Hi all,

Just an idea I had last night after hearing a news item on this: would it be a 
good thing to introduce the migration of inhabitants in Freeciv ? 

What I had in mind (just ideas, I haven't started looking into the code how to 
actually do this):

Internal migration: people move from city to city, depending on some parameters 
of their original city and their possible destination. Parameters can be: city 
size, (un)happiness, distance between two cities, city improvements,... Every 
turn a certain percentage (server option to set the maximum
value of this, should be not too big, say 0.1-1%) can migrate out of a city. 
These migrants leave as unhappy citizens and arrive as content in their new 
home city.... This kind of migration generates no visible units, but movement 
of these immigrants is ruled by some kind of unit type.....

Migration between nations: after you have made contact with another nation, 
migration from your cities to this nation is possible (migrants are added to an 
immigrant pool and are sent to different cities in this nation depending on the 
migration parameters, unknown to the player of the original
nation). Every contact increases the possibility of migration to that nation 
(sharing of information). When an embassy is established with another nation, 
migration can happen directly between cities of your nation and cities of the 
other nation (something like visa or green cards exchange). This
migration generates units and is visible. (nasty possibility: immigrant units 
can be attacked ?)...

Reactions ?


Have a nice day,

Gert



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