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[Freeciv-Dev] Re: More on (un)happiness
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[Freeciv-Dev] Re: More on (un)happiness

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To: mike_jing@xxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: More on (un)happiness
From: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Date: Tue, 19 Dec 2000 08:48:26 -0600

On Tue, Dec 19, 2000 at 08:27:16AM -0500, Mike Jing wrote:
> Christian Knoke <ChrisK@xxxxxxxx> wrote:
> >AFAIK these big cities produce a *lot* of science. Reduce science
> >rate in the second half of the game and it will pay out.

        Fundamentalism as implemented in Civ2 also benefits most from
extremely large cities.  (Built on demand by Republic/Democracy
celebrations!)  The simple phrase "no citizen is ever unhappy" is so
game-breakingly lame it's just scary.  My suggestion for Freeciv is simply
to make that "3 unhappy citizens per city are made content" or some similar
lesser effect that doesn't rape the entire principle of Civ gameplay.

> If you live long enough to see it, that is.  You would be too far behind 
> early on and most likely eliminated long before this happens if you play 
> against a good ICS player.

        Am I missing something?  On a generator 2 world, it's going to take
you enough turns to research and build your Trireme + enough military units
that I will have produced an actual defense.
-- 
Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
        -Robyn Hitchcock.



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