[Freeciv-Dev] Re: notify_player rewrite
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On Wed, 9 Aug 2000, Lauri Tarkkala wrote:
> As I see it, using a method based on natural english is not bad as per
> se, it just needs to be "standardized" enough, so an AI or sound fx
> machine can recognize the different events. This could be done
> via say using pre-processor defined macros as templates
> and messages.
>
> For example instead of defining a new packet type
> for "Player a conquered city London", you could use
> the string MSG_PLAYER_CONQ_CITY("London"). The
> receiving party would then have to iterate in a
> loop something like below..
The server and the client may not be using the same language (locale). How
do your parse that?
Yours,
Per
[Freeciv-Dev] Re: notify_player rewrite, Lauri Tarkkala, 2000/08/09
- [Freeciv-Dev] Re: notify_player rewrite,
Per I. Mathisen <=
- [Freeciv-Dev] Re: notify_player rewrite, Lauri Tarkkala, 2000/08/09
- [Freeciv-Dev] Re: notify_player rewrite, Per I. Mathisen, 2000/08/09
- [Freeciv-Dev] Re: notify_player rewrite, Jed Davis, 2000/08/09
- [Freeciv-Dev] Re: notify_player rewrite, Dmitriy Genzel, 2000/08/09
- [Freeciv-Dev] Re: notify_player rewrite, Reinier Post, 2000/08/10
[Freeciv-Dev] Re: notify_player rewrite, Reinier Post, 2000/08/10
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