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[Freeciv-Dev] Re: notify_player rewrite
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: notify_player rewrite
From: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Date: Wed, 9 Aug 2000 10:02:21 +0200 (MET DST)

On Wed, 9 Aug 2000, Lauri Tarkkala wrote:
> As I see it, using a method based on natural english is not bad as per
> se, it just needs to be "standardized" enough, so an AI or sound fx
> machine can recognize the different events. This could be done
> via say using pre-processor defined macros as templates
> and messages.
> 
> For example instead of defining a new packet type
> for "Player a conquered city London", you could use
> the string MSG_PLAYER_CONQ_CITY("London"). The
> receiving party would then have to iterate in a
> loop something like below..

The server and the client may not be using the same language (locale). How
do your parse that?

Yours,
Per




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