[Freeciv-Dev] Re: notify_player rewrite
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"Per I. Mathisen" wrote:
> I do not see why the server should send text to the client during
> gameplay. We would have to parse the received text to pull out the
> variables necessary for sound and client ai support. That seems
> backwards to me.
Yes, agreed. I would prefer events too, because they could be easily
triggering appropriate sounds this way
Edheldil
- [Freeciv-Dev] Re: notify_player rewrite, (continued)
- [Freeciv-Dev] Re: notify_player rewrite, Per I. Mathisen, 2000/08/09
- [Freeciv-Dev] Re: notify_player rewrite, Lauri Tarkkala, 2000/08/09
- [Freeciv-Dev] Re: notify_player rewrite, Per I. Mathisen, 2000/08/09
- [Freeciv-Dev] Re: notify_player rewrite, Jed Davis, 2000/08/09
- [Freeciv-Dev] Re: notify_player rewrite, Dmitriy Genzel, 2000/08/09
- [Freeciv-Dev] Re: notify_player rewrite, Reinier Post, 2000/08/10
[Freeciv-Dev] Re: notify_player rewrite, Reinier Post, 2000/08/10
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