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[Freeciv-Dev] Re: notify_player rewrite
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To: Jed Davis <jldavis@xxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: notify_player rewrite
From: Dmitriy Genzel <udgenzel@xxxxxxxxxxxxxx>
Date: Wed, 9 Aug 2000 21:15:51 -0400 (EDT)

> But wouldn't that internationalize based on the locale of the server?
> Surely it would be better to send the strings untranslated and pass them
> through gettext and format them in the client instead.  Or, as suggested by
> others, represent at least some of them as ints
> (unit/city/event/building/etc. ID's) to save network traffic.

That is an issue, as I noticed recently. If server does not know about the
locale, but client does - there are mixed English & (Insert name of
language here) messages that client sees. I have no idea how one could fix
it, especially in the case of strings that include %s and %d.

Dmitriy

> --Jed
>
>
>
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