[Freeciv-Dev] Re: notify_player rewrite
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> But wouldn't that internationalize based on the locale of the server?
> Surely it would be better to send the strings untranslated and pass them
> through gettext and format them in the client instead. Or, as suggested by
> others, represent at least some of them as ints
> (unit/city/event/building/etc. ID's) to save network traffic.
That is an issue, as I noticed recently. If server does not know about the
locale, but client does - there are mixed English & (Insert name of
language here) messages that client sees. I have no idea how one could fix
it, especially in the case of strings that include %s and %d.
Dmitriy
> --Jed
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[Freeciv-Dev] Re: notify_player rewrite, Lauri Tarkkala, 2000/08/09
[Freeciv-Dev] Re: notify_player rewrite, Reinier Post, 2000/08/10
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