[Freeciv-Dev] [PATCH] More explicit message when a unit is killed by bar
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
freeciv-dev@xxxxxxxxxxx |
Subject: |
[Freeciv-Dev] [PATCH] More explicit message when a unit is killed by barbarians upon entering a hut. |
From: |
Big Gaute <gs234@xxxxxxxxx> |
Date: |
03 Jul 2000 04:41:52 +0200 |
Currently, whenever a unit enters a hut and is killed by barbarians
the message "Your unit has been killed by barbarians." is sent to the
player. I changed this to explicitly tell what sort of unit was
killed.
I ran into a problem while doing this: since some unit names are
plurals (e.g. "Settlers") it is not enough to simply use unit_name()
as a drop-in replacement for "unit", since you would also have to
change "has" to "have" as appropriate. In the end I rewrote the
sentence to avoid the problem, but I am not sure which way is better.
Also, unit_name() returns a capitalised name. I'm not sure if it's
worth the bother to compensate for this.
verbose_barbarians.diff
Description: Patch to give more explicit message when a unit is killed by barbarians from a hut.
--
Big Gaute (not to be confused with LG)
"There was a time when a guy who died at forty was revered as the toughest
and most doggedly ancient son of a bitch in Cow Ass Clearing, Shitoleshire,
Engalond, back in the year dot." - Spider Jerusalem, Transmetropolitan #25
- [Freeciv-Dev] [PATCH] More explicit message when a unit is killed by barbarians upon entering a hut.,
Big Gaute <=
[Freeciv-Dev] Re: [PATCH] More explicit message when a unit is killed by barbarians upon entering a hut., Vasco Alexandre Da Silva Costa, 2000/07/03
|
|