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[Freeciv-Dev] Re: Freeciv suggestions

[Freeciv-Dev] Re: Freeciv suggestions

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To: "by way of Jeff Mallatt <jjm@xxxxxxxxxxxx>" <jeword@xxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Freeciv suggestions
From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Date: Tue, 25 Apr 2000 23:31:12 +0200

On Tue, Apr 25, 2000 at 03:39:55PM -0400, by way of Jeff Mallatt 
<jjm@xxxxxxxxxxxx> wrote:
> When you have a heap of units, you enemy should be able to see which units
> are there - it is more realistic. Heaps' defense bonus should be calculated
> from bonuses of all units ( more units will always defend better than one
> unit) - I think st. like Best defensive units + ( 0.25 * second best
> defensive unit ) + (0.10 * third best defensive unit ) - But it shouldn't
> increase it much - such heaps would be unbeatable. THe hitpoints looses
> should be applied to all units on heap.

And the same for attacking units or game will be very unbalanced

> The idea of borders in suggestions on is great. Its the
> thing, that's missing in old Sid's CIvilization.
> THere is no fundamentalism and fanatics - miss them.

They were way too powerful

> Power of religion should be used.

How ?

> Caravans should be able to bring food from city to another - like in Civ2
> Why not add sth. like Capitalization for science ?

Nice idea

> The tax rates could be set for individual cities.

Game would be too easy

> ANd the most missing thing - ECONOMIC WAR. I have no idea how to do it, but
> it is the thing which makes it really tactics.

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