[Freeciv-Dev] Re: Freeciv suggestions
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On Wed, 26 Apr 2000, Tomasz Wegrzanowski wrote:
> On Tue, Apr 25, 2000 at 03:39:55PM -0400, by way of Jeff Mallatt
> <jjm@xxxxxxxxxxxx> wrote:
> > When you have a heap of units, you enemy should be able to see which units
> > are there - it is more realistic. Heaps' defense bonus should be calculated
> > from bonuses of all units ( more units will always defend better than one
> > unit) - I think st. like Best defensive units + ( 0.25 * second best
> > defensive unit ) + (0.10 * third best defensive unit ) - But it shouldn't
> > increase it much - such heaps would be unbeatable. THe hitpoints looses
> > should be applied to all units on heap.
>
> And the same for attacking units or game will be very unbalanced
My vote to unit stacks ;)
>
> > The idea of borders in suggestions on www.freeciv.org is great. Its the
> > thing, that's missing in old Sid's CIvilization.
> >
> > THere is no fundamentalism and fanatics - miss them.
>
> They were way too powerful
Of course we can fix them so that they aren't.
> > Power of religion should be used.
>
> How ?
Hmm... Let's think how it's working in this world..
First thing that comes to my mind is that war morale can increase,
think about tsetsenian war's muslim querillas.
> > Caravans should be able to bring food from city to another - like in Civ2
And collect them from nature (like in SMAC).
> >
> > Why not add sth. like Capitalization for science ?
>
> Nice idea
But not very realistic. It's always possible
to change tax rate.
>
> > The tax rates could be set for individual cities.
>
> Game would be too easy
Would it? I don't think so. Anyways, it's quite realistic idea.
>
> > ANd the most missing thing - ECONOMIC WAR. I have no idea how to do it, but
> > it is the thing which makes it really tactics.
What do you mean with economic war? In smac, there is possibility win
the game with VERY big amount of money, but I suppose this isn't the thing
you thought.
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