[Freeciv-Dev] Re: Freeciv suggestions
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On Thu, 27 Apr 2000, Tomasz Wegrzanowski wrote:
> On Wed, Apr 26, 2000 at 05:50:12PM +0300, Tuomas Airaksinen wrote:
> > On Wed, 26 Apr 2000, Tomasz Wegrzanowski wrote:
> > > And the same for attacking units or game will be very unbalanced
> > My vote to unit stacks ;)
> My vote for colonization system, with hijacking units,
> guerilla bonuses, et all
I've never played colonization, but am not sure that hijacking
units would be very good idea.. What do you mean with guerilla bonuses?
> > > > THere is no fundamentalism and fanatics - miss them.
> > >
> > > They were way too powerful
> > Of course we can fix them so that they aren't.
> Proposal :
> half as much unhappiness (before counting any other effect)
> temples etc. works as with other govs
> fundamentalists as in civ2
> science as in civ2
For example, yes.
> > > > Power of religion should be used.
> > >
> > > How ?
> > Hmm... Let's think how it's working in this world..
> > First thing that comes to my mind is that war morale can increase,
> > think about tsetsenian war's muslim querillas.
> > > > Caravans should be able to bring food from city to another - like in
> > > > Civ2
> > And collect them from nature (like in SMAC).
> wait : is caravan siting on tile and giving food or is there something
> build on that tile ?
It was something like "supply" unit, which were "sitting" on a tile and
transporting food/minerals/trade to its home city. But I suppose that
caravan would be good for that purpose as well.
> > > > Why not add sth. like Capitalization for science ?
> > >
> > > Nice idea
> > But not very realistic. It's always possible
> > to change tax rate.
> Why not realistic ?
> What about :
> building : Silicon Valley
> req : Electronics
> desc : capitalization for science
Well, maybe with high tech, but it might reduce importance of
libraries etc. Hmm... Or not....
> > > > The tax rates could be set for individual cities.
> > >
> > > Game would be too easy
> > Would it? I don't think so. Anyways, it's quite realistic idea.
> It would be. You won't need any temples etc, and you can have booms
> whereever you want at little cost (with actual ruleset boom cost in all
> cities, either booming or not).
> And it's not very realistic. In which country is it being done now ?
In which country there are tax/science rates (so that when tax rate
increases, science rate decreases and vice versa.
> > > > ANd the most missing thing - ECONOMIC WAR. I have no idea how to do it,
> > > > but
> > > > it is the thing which makes it really tactics.
> > What do you mean with economic war? In smac, there is possibility win
> > the game with VERY big amount of money, but I suppose this isn't the thing
> > you thought.
> buying units/cities is part of econo-war
> it could be extended
Why not, but is that really war?
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