[Freeciv-Dev] Re: Freeciv suggestions
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On Sat, Apr 29, 2000 at 01:54:43PM +0300, Tuomas Airaksinen wrote:
> On Thu, 27 Apr 2000, Tomasz Wegrzanowski wrote:
> > On Wed, Apr 26, 2000 at 05:50:12PM +0300, Tuomas Airaksinen wrote:
> > > On Wed, 26 Apr 2000, Tomasz Wegrzanowski wrote:
> > > > And the same for attacking units or game will be very unbalanced
> > >
> > > My vote to unit stacks ;)
> > My vote for colonization system, with hijacking units,
> > guerilla bonuses, et all
> I've never played colonization, but am not sure that hijacking
> units would be very good idea.. What do you mean with guerilla bonuses?
guerilla (natives) bonuses is terrain bonus added to attacker instead
of defensor if it is `more native' that defensor,
ex : indians attacking colonists in forest or mountains get such bonus
hijacking units worked because in colonization `unit' was more
general, colony/city was really a place containing units (population),
wares and buildings (hijacked units had no weapons/horses, so couldnt be used
for further war before reequipement, and ships/artilery wasn't hijacked, but
destroyed or damaged)
> > And it's not very realistic. In which country is it being done now ?
> In which country there are tax/science rates (so that when tax rate
> increases, science rate decreases and vice versa.
I really meant tax/lux, not sci/tax.
> > > > > ANd the most missing thing - ECONOMIC WAR. I have no idea how to do
> > > > > it, but
> > > > > it is the thing which makes it really tactics.
> > >
> > > What do you mean with economic war? In smac, there is possibility win
> > > the game with VERY big amount of money, but I suppose this isn't the thing
> > > you thought.
> > buying units/cities is part of econo-war
> > it could be extended
> Why not, but is that really war?
quite many people's war tactics is to fight by spies, diplomats etc.