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[Freeciv-Dev] Re: civserver: seg fault

[Freeciv-Dev] Re: civserver: seg fault

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To: Paul Zastoupil <paulz@xxxxxxxx>
Cc: Tuomas Airaksinen <tuma@xxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: civserver: seg fault
From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Date: Tue, 25 Apr 2000 19:51:07 +0200

On Tue, Apr 25, 2000 at 09:27:36AM -0700, Paul Zastoupil wrote:
> Tuomas Airaksinen wrote:
> > Other "bug", hmm... if not bug, at least strange thing:
> > 
> > When maximum player limit exceeds, server launches automatically
> > "start" -command, although there might have been something that user(s) 
> > still
> > would have liked to change.
> If I remember correctly (which could be surely wrong :), this was a
> feature, so that a game could auto start when the maximum number of
> players was reached.  I think this was implimented before the clients
> could control the server through the /commands. 
> Maybe it's time to remove this feature?

This feature is nice with single-player games.
You start server with command list in file (players limit = 1)
And game starts as soon as you connect, w/o any typing

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