[Freeciv-Dev] civserver: seg fault
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Civserver committed a SEGMENTATION FAULT:
1) one client logged in
following options changed:
ysize=80
landmass=45
forests=40
seed=1005832257
randseed=1005832257
techpenalty=60
saveturns=1
scorelog=1
Added 8 AI players and set them easy
and "start" -command dumps core
(http://tumasites.cjb.net/files/civserver-core.bz2).
gdb gives following info:
#0 package_dumb_city (pplayer=0x8220094, x=0, y=50, packet=0xbffff820) at
cityhand.c:980
#1 0x804ba3a in send_city_info_at_tile (dest=0x8220094, x=0, y=50) at
cityhand.c:770
#2 0x804c4a9 in send_all_known_cities (dest=0x0) at cityhand.c:1117
#3 0x8052cab in send_all_info (dest=0x0) at civserver.c:683
#4 0x80526a1 in main (argc=1, argv=0xbffffaa4) at civserver.c:471
Version were CVS 23.4.
I'm not sure if this is reproduceable, but when I updated to cvs 24.4,
I didn't have this problem. But there weren't any updates in cityhand.c
those days.
Other "bug", hmm... if not bug, at least strange thing:
When maximum player limit exceeds, server launches automatically
"start" -command, although there might have been something that user(s) still
would have liked to change.
--
kirjoitti: Tuomas Airaksinen linux
kotisivu: http://tumasites.cjb.net is
sähköposti: tuma@xxxxxxxxxxxx all we
icq: 11870110, ircnet: tuma need
- [Freeciv-Dev] civserver: seg fault,
Tuomas Airaksinen <=
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