[Freeciv-Dev] Re: civserver: seg fault
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On Tue, 25 Apr 2000, Tuomas Airaksinen wrote:
> Civserver committed a SEGMENTATION FAULT:
> 1) one client logged in
> following options changed:
> Added 8 AI players and set them easy
> and "start" -command dumps core
> gdb gives following info:
> #0 package_dumb_city (pplayer=0x8220094, x=0, y=50, packet=0xbffff820) at
> #1 0x804ba3a in send_city_info_at_tile (dest=0x8220094, x=0, y=50) at
> #2 0x804c4a9 in send_all_known_cities (dest=0x0) at cityhand.c:1117
> #3 0x8052cab in send_all_info (dest=0x0) at civserver.c:683
> #4 0x80526a1 in main (argc=1, argv=0xbffffaa4) at civserver.c:471
> Version were CVS 23.4.
> I'm not sure if this is reproduceable, but when I updated to cvs 24.4,
> I didn't have this problem. But there weren't any updates in cityhand.c
> those days.
This looks like the same bug you reported earlier. The fix just got into
CVS, and therefore you didn't have the problem with the new CVS.