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To: Tuomas Airaksinen <tuma@xxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: civserver: seg fault
From: Thue Janus Kristensen <thue@xxxxxxx>
Date: Tue, 25 Apr 2000 18:34:52 +0200

On Tue, 25 Apr 2000, Tuomas Airaksinen wrote:
> Civserver committed a SEGMENTATION FAULT:
> 
> 1) one client logged in
>  
> following options changed:
> ysize=80
> landmass=45
> forests=40
> seed=1005832257
> randseed=1005832257
> techpenalty=60
> saveturns=1
> scorelog=1
>  
> Added 8 AI players and set them easy
>  
> and "start" -command dumps core
> (http://tumasites.cjb.net/files/civserver-core.bz2).   
> 
> gdb gives following info:  
> #0  package_dumb_city (pplayer=0x8220094, x=0, y=50, packet=0xbffff820) at 
> cityhand.c:980
> #1  0x804ba3a in send_city_info_at_tile (dest=0x8220094, x=0, y=50) at 
> cityhand.c:770
> #2  0x804c4a9 in send_all_known_cities (dest=0x0) at cityhand.c:1117
> #3  0x8052cab in send_all_info (dest=0x0) at civserver.c:683
> #4  0x80526a1 in main (argc=1, argv=0xbffffaa4) at civserver.c:471
>  
> Version were CVS 23.4.
>  
> I'm not sure if this is reproduceable, but when I updated to cvs 24.4,
> I didn't have this problem. But there weren't any updates in cityhand.c
> those days.

This looks like the same bug you reported earlier. The fix just got into
CVS, and therefore you didn't have the problem with the new CVS.

-Thue



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