[Freeciv-Dev] Re: Civil Disorder or CIVIL DISORDER?
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Hello Richard just checked the civI book on this and is says"if one or more of
your cities are in disorderfor two turns there is a CHANCE each turn
thereafter that a revolution may occur." so you can keep ur goverment even
after 3 ,4,5 turns with a town in uproar.the most I have seen is 4 before I
was for the chop.:).
On 21-Apr-00, Richard Atkins wrote:
> On Wed, 19 Apr 2000, Peter Schaefer wrote:
>>>>> Since under a Democracy, even one turn of disorder can cause anarchy,
>>>>
>>>> Can it, really?
>>>>
>>>> http://www.freeciv.org/lxr/source/server/cityturn.c#L1587
>>>
>>> It can in Civ2, so it should in freeciv.
>>>
>> It needs two turns in the same city to cause anarchy.
>> This makes sense because otherwise u have to think ahead one turn,
>> forcing u to do micromanagement.
>> Maybe you think it took just one turn because it
>> counts too if the city has been in unrest during the revolt
>> to democracy.
>
> Ok, when I said one turn... I meant the following happened:
>
> Turn 0: playing happily as a democracy, and then go and do something that
> lets a city go into disorder (will grow next turn, or took too many units
> out of town, or whatever)
>
> Turn 1: server notices that the city is in disorder, and sends the first
> message. If I don't correct the disorder in the city, then
>
> Turn 2: server notices city is still in disorder, and sends the second
> message. At this point in civ2, after 1 full turn of disorder in a town,
> the government collapses.
>
> In freeciv, this is happening on Turn 3.
>
> Sorry if my use of "one" made you think that I was saying it happened in
> Turn 1. Althougth the comments that CTP does some things that could make
> you lose the game that way are worrying.
>
> It also happens that you do need to think ahead a little in freeciv
> anyway. Such as capturing the enemies capital before their spaceship
> arrives, or making sure that when a city grows it won't go into disorder
> and disrupt production, or that you have enough reserve cash so that if
> the server collects tax from the cities that are losing money before the
> cities that are making a profit no buildings will be sold, or getting
> troops to the front before the other guy :)
>
> Again, sorry for not explaining myself properly.
>
> thanks,
> Richard
>
> Hidden map is a *&%$ to play, but I still think its great. Thanks Thue!
>
> --------
> Richard Atkins rja@xxxxxxxxxxx
> http://www.pcug.org.au/~rja/
>
> "All these moments will be lost in
> time, like tears in the rain."
> Blade Runner
> --------
>
>
>
>
Regards
--
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