[Freeciv-Dev] Re: Civil Disorder or CIVIL DISORDER?
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Peter Schaefer (schaefer@xxxxxx) wrote:
> It needs two turns in the same city to cause anarchy.
Right -- anarchy begins on the second turn. Technically I suppose that
means it begins after the first *full* turn of civil disorder.
In any case, you always get one turn's warning before anarchy.
> This makes sense because otherwise u have to think ahead one turn,
> forcing u to do micromanagement.
That's the way CTP works. You can *lose the game* without warning
(e.g., if an enemy wonder completion causes all your cities to gain
massive unhappiness and revolt). I've had it happen to me. (It was a
single-city challenge game, so I only had one city to lose....)
That's just FYI, of course -- I'm not suggesting that Freeciv be made to
work that way. :-)
--
Greg Wooledge | "Truth belongs to everybody."
wooledge@xxxxxxxxxxx | Red Hot Chili Peppers
http://www.kellnet.com/wooledge/ |
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