[Freeciv-Dev] Re: Civil Disorder or CIVIL DISORDER?
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> This makes sense because otherwise u have to think ahead one turn,
> forcing u to do micromanagement.
That's the way CTP works. You can *lose the game* without warning
(e.g., if an enemy wonder completion causes all your cities to gain
massive unhappiness and revolt). I've had it happen to me. (It was a
single-city challenge game, so I only had one city to lose....)
Well I stopped playing CTP (multiplayer) because I usually lost the game
when I was fiddling with my tax rates ( or even government) during the other
players turn. Not a fun rule. ( Besides, the space orbit graphics draw too
slowly.)
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