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[Freeciv-Dev] Re: Chunnel
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To: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Chunnel
From: "Alexandre BERAUD" <a_beraud@xxxxxxxx>
Date: Sat, 25 Mar 2000 12:41:44 +0100 (MET)
Reply-to: a_beraud@xxxxxxxx

>It is also a potential source of bugs.  For example, what happens when
a
>coastal city with a Harbor becomes a non-coastal city?  What if the
city
>has a ship in it and becomes non-coastal?

Right.

>Civ:CTP has undersea tunnel tile improvements (they work like roads,
but
>on the water).  They can be attacked by submarines (and stealth subs)
>(but I've never attacked one myself).  Bear in mind that CTP does tile
>improvements through a "public works pool", without using Settlers, so
>tile improvements on the water are not a problem.

What about a new unit (swimming settlers) ? :o)

Alex

"Holy war for holy fools,
 Blessed are those who break the rules."
             - Samael -



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