[Freeciv-Dev] Re: Chunnel
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>It is also a potential source of bugs. For example, what happens when
a
>coastal city with a Harbor becomes a non-coastal city? What if the
city
>has a ship in it and becomes non-coastal?
Right.
>Civ:CTP has undersea tunnel tile improvements (they work like roads,
but
>on the water). They can be attacked by submarines (and stealth subs)
>(but I've never attacked one myself). Bear in mind that CTP does tile
>improvements through a "public works pool", without using Settlers, so
>tile improvements on the water are not a problem.
What about a new unit (swimming settlers) ? :o)
Alex
"Holy war for holy fools,
Blessed are those who break the rules."
- Samael -
- [Freeciv-Dev] Re: Chunnel, (continued)
- [Freeciv-Dev] Re: Chunnel, Greg Wooledge, 2000/03/24
- [Freeciv-Dev] Land Reclamation (was: Chunnel), Cameron Morland, 2000/03/25
- [Freeciv-Dev] Re: Land Reclamation (was: Chunnel), Cameron Morland, 2000/03/25
- [Freeciv-Dev] Re: Land Reclamation (was: Chunnel), Stephen Hodge, 2000/03/25
- [Freeciv-Dev] Re: Land Reclamation (was: Chunnel), Thue Janus Kristensen, 2000/03/25
- [Freeciv-Dev] Re: Land Reclamation (was: Chunnel), David Pfitzner, 2000/03/25
[Freeciv-Dev] Re: Chunnel,
Alexandre BERAUD <=
[Freeciv-Dev] Re: Chunnel, Alexandre BERAUD, 2000/03/26
[Freeciv-Dev] Re: Chunnel, Alexandre BERAUD, 2000/03/26
[Freeciv-Dev] Re: Chunnel, cyb97, 2000/03/27
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