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[Freeciv-Dev] Re: Chunnel
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Chunnel
From: Lalo Martins <lalo@xxxxxxxxxxxxxxx>
Date: Mon, 27 Mar 2000 16:03:02 -0300

On Mon, Mar 27, 2000 at 12:55:15PM -0600, Sean Connor wrote:
> 
> This suggests that perhaps this whole discussion should be moved
> into the 'FreecivNG' realm, and not done in isolation like this.

Chunnels are already in the FreecivNG wishlist :-)

> > (and of course that contributes to the idea of making the first
> > tunnel a Wonder, much like Manhattan Project)
> 
> Perhaps two types of tunnels are in order -- a 'primitive'
> tunnel, available at a tech level similar to what we're at
> in the Real World now, which is limited in length and is
> quite expensive, and 'advanced' tunnels which work like the
> Civ:CTP tunnels, but require a more advanced level of 
> technology.

I like the idea of limiting "primitive chunnels" to one or two
squares, spanning city radius. Then we leave longer tunnels for
ultratech and FreecivNG.

[]s,
                                               |alo
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