[Freeciv-Dev] Re: Chunnel
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On Mon, Mar 27, 2000 at 12:55:15PM -0600, Sean Connor wrote:
>
> This suggests that perhaps this whole discussion should be moved
> into the 'FreecivNG' realm, and not done in isolation like this.
Chunnels are already in the FreecivNG wishlist :-)
> > (and of course that contributes to the idea of making the first
> > tunnel a Wonder, much like Manhattan Project)
>
> Perhaps two types of tunnels are in order -- a 'primitive'
> tunnel, available at a tech level similar to what we're at
> in the Real World now, which is limited in length and is
> quite expensive, and 'advanced' tunnels which work like the
> Civ:CTP tunnels, but require a more advanced level of
> technology.
I like the idea of limiting "primitive chunnels" to one or two
squares, spanning city radius. Then we leave longer tunnels for
ultratech and FreecivNG.
[]s,
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- [Freeciv-Dev] Re: Land Reclamation (was: Chunnel), (continued)
[Freeciv-Dev] Re: Chunnel, cyb97, 2000/03/27
[Freeciv-Dev] Re: Chunnel, Alexandre BERAUD, 2000/03/28
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